Fast Mouse Platformer
Dash chains, slam jumps, wall tech, tail grapples, and stylish traversal.
A small dev hub for crunchy games, strange UI, fast prototypes, and dark low-poly experiments. Sharper panels, fewer pages, smoother movement, less fake template energy.
Project cards without pretending to be a corporate portfolio. Replace the text with real builds, screenshots, or download links.
Dash chains, slam jumps, wall tech, tail grapples, and stylish traversal.
Weird pieces, event tiles, summons, board hits, and tactical chaos.
Frozen lakes, ice holes, bobber physics, pickups, and quiet exploration.
The visual direction is meant to feel like an odd game menu: readable, dark, angular, and tactile.
Controls, feedback, timing, and momentum matter more than feature count.
Crunch comes from shape, contrast, sound, and impact. Not forced low-FPS lag.
Simple files, weird edges, direct links, and a page that feels handmade.
Small updates. No full blog system needed.
Reduced the site to a seamless hub plus a play page. Removed rounded AI-card feeling and pushed the PS2 menu shape harder.
Put a demo, YouTube video, patch note, or screenshot drop here.
Keep only what matters.